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CtrlK
  • Overview
  • The Game
    • Creative Vision
    • Story
  • Core Gameplay
    • Core Gameplay Loop
    • Gameplay Modes
    • Item System and Elements
    • Monetization
    • Tradable Game Utility Tokens
  • Game Vision
    • Vision
    • Hero System
    • Gameplay Modes
      • Campaign Mode
      • Monster Hunt Dungeons
      • Boss Fortress
      • Asynchronous PvP Mode
      • Daily Dungeons
      • Event Dungeons
      • Shattered Maze
      • Synchronous Multiplayer Modes
      • E-Sports
      • Other Modes
    • Community Systems
      • Basic Community / Live Ops Systems
      • Guilds / Clans
      • Friend System
    • Monetization Channels and Metagame Support
    • Gameplay Gating and Metagame Guidance
  • SWDTKN
    • Play-to-Win, Play-to-Own
    • SWTDKN In-Game Sinks
    • Marketing and User Acquisition
    • Tokenomics and Allocation
    • Token In-Game Flow
    • Token Utilities
    • Roadmap
    • Team
    • Partners
    • Disclaimer
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  1. SWDTKN

Tokenomics and Allocation

PreviousMarketing and User AcquisitionNextToken In-Game Flow

Last updated 2 years ago