Vision

Swords of Blood team intends to make it a community-centric game, with current and future game development focused on:

  • making the current game modes SYNCHRONOUS

  • MMO Hub (Metaverse)

  • building 4, 8, and 16-player PvP maps

  • Tournaments

  • Clans

  • DAO

  • Upgrade to the latest Unity engine

  • VR Compatability

In the core of the game's world, there is Meta Game Center. Meta Game Center is realized in a form of an "MMO HUB", which exposes other players and thus serves as the first MMO-identity exposition. We envision that in the future MMO HUB could be a center of Swords of Blood Metaverse and could be accessible both in the Sword of Blood core app and VR app, which will enable players to socialize in a more novel way.

The player moves among other players' avatars, seeing their visual presentation and performing basic interactions (emote animations, visiting profiles). In the Training Ground, they may both express their own play style and power through "attacking" dummies as well as see other players do the same. Even though they also see game elements' corresponding facilities (as well as NPCs), they may access everything immediately through UI. From this point, they are always clearly guided through all game systems to wherever they have something to do. Players may also interact with NPCs, receiving quests from them.

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