Monetization
The basis for the monetization force lies in the competitive aspect of the game, which will be exposed on a cycled basis through events. However, a number of proven direct monetization mechanics which go beyond basic currency shops and bundles may help monetize those who seek faster progress. Apart from monetization, minor side mechanics may be implemented in the metagame, which either supports balance corrections (e.g., resource barter) or additional retention building (e.g., offline mechanics).
Primary revenue drivers for Swords of Blood are:
In-App Purchases – Swords of Blood is a free-to-play game, and the main revenue source will be related to premium currency purchases through the in-game token called $SWDTKN
NFT Sales – the game will sell seasonal content, special weapons, gear, vanity items, and skins as NFTs. Items will be usable in-game.
Secondary Sales – the game takes a fee from all secondary sales of both special NFTs and NFTs minted front drop items.
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