Guilds / Clans

Players form guilds that let them perform social activities as well as give boosts increasing their power. For this, though, players must invest in the guild, presumably with currencies. Guilds also offer special game modes oriented particularly at guild members in order to give players challenges where they can share the effort, which includes helping each other, deciding on a tactic, etc. The shared effort (including side mechanics, such as gifts) should create a drive for players to motivate each other to remain in the game. Guilds also participate in global rankings, i.e., there are separate rankings for players and for guilds. All guild members share benefits based on guild rankings.

In the future, we plan to create a sub-DAO component in the form of Clans with separate treasury and voting systems for Clan members. Clansmen can reward particularly active members using Legendary Items GUTs/NFTs, SWDTKNs, or other rewards (like tickets to tournaments).

Further plans to expand the Swords of Blood clan experience include the Clan Fortress feature that clansmen can build together, defend and attack other clans’ fortresses for loot, etc.

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