E-Sports

Blockchain's core strength in gaming is its ability to easily share tangible goods and rewards with players. Other Play-To-Earn games focus heavily on the earning part to attract players, generally leaving behind the fun part. Unfortunately, the result is an unsustainable game and token economy. The game is not retaining players that would pay for the experience as the game is not fun to play, and most players in the game are those who look for a quick buck.

Swords of Blood is already a fun game with industry-standard retention and conversion metrics. Original game downloads and revenue numbers can be counted in millions. Our key ambition is to make Swords of Blood a fantasy RPG eSports experience to be enjoyed fully by millions more players.

eSports should not be enjoyed only by top players that are able to find sponsorships and are able to attend big events. Our vision is that eSports should be democratized and every player should have a chance to participate in high and small-stake tournaments.

Swords of Blood will introduce eSports micro-tournaments - an ability for every player to buy or win a ticket, compete with others, and have a chance to win great rewards, exclusive NFTs, tokens, etc.

Players will have ability to purchase a right to run their own tournaments and local leagues with custom prizes. They can promote their tournaments in-game and get a share of proceeds from the tickets.

Swords of Blood will have special eSports mode to level the chances of all participants: deathmatch, 4x4, clan deathmatch, and much more.

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